Internet Technologies for Learning
Tuesday, August 26, 2003
 
Technology in Education: Multimedia Encourages New Learning Styles:

"This does not mean, however, that any program filled with rich media elements is automatically valuable. Our task in education is to engage, not entertain, the learner. "
Wednesday, August 20, 2003
 
The Use and Capture of Images for Computer-Based Learning II - Section 1:

"There is also evidence that text should sometimes be used to support pictures as well as the converse (Holliday, 1976; Weidenmann, 1989; Bernard, 1990). Bernard (1990) went on to consider two strategies for increasing the effectiveness of illustrations in text. Two types of caption were used:

Descriptive - the caption repeated the contents of the picture
Instructive - the caption included key features of the picture. "
 
The Use and Capture of Images for Computer-Based Learning II - Section 1:

"Currently there is no extensive body of information exploring the use of illustrations in computer-based learning (Alesandrini, 1987). Few studies have investigated the use of images in CBL (Peeck, 1987). "
 
The Use and Capture of Images for Computer-Based Learning II - Section 1:

"Alesandrini (1984) in a survey of American commercial educational courseware found a low rate of use of graphics. There may be several reasons for this: a low level of understanding of the use of pictures among designers; designers may see graphics as an added extra and not central to the design and learning process; overemphasis on the word as the primary vehicle of information; resources of suitable images in computer useable form may be unavailable or have copyright restrictions or in the case of computer-based courseware graphic displays may not have been capable of achieving the results needed. "
 
The Use and Capture of Images for Computer-Based Learning II - Section 1:

"The capacity for recognition memory for pictures is limitless. Pictures have a direct route to long-term memory, each image storing its own information as a coherent 'chunk' or concept (Paivio et al., 1968; Standing et al., 1970; Paivio, 1971; Standing, 1973; Paivio, 1975; Erdelyi and Stein, 1981 and references therein)."
 
'Envisioning Information' by Edward Tufte : evolt.org, Reviews & Links:

"The principles of information design are universal - like mathematics - and are not tied to unique features of a particlar language or culture. Consequently, our examples are widely distributed in space and time: illustrations come from 17 countries and 7 centuries, and, for that matter, 3 planets and one star. "
 
BLOGGER - About:

"What is Blogger?
Blogger is a web-based tool that helps you publish to the web instantly -- whenever the urge strikes. Blogger is the leading tool in the rapidly growing area of web publishing known as weblogs, or 'blogs.'

What is a weblog/blog?A blog is a web page made up of usually short, frequently updated posts that are arranged chronologically—like a what's new page or a journal. The content and purposes of blogs varies greatly—from links and commentary about other web sites, to news about a company/person/idea, to diaries, photos, poetry, mini-essays, project updates, even fiction. "
 
A Unified Field Theory of Design:

"Knowledge is gained through a process of integration, both in the presentation and in the mind of the participant. Information forms the stimulus of an experience while wisdom can be the understanding of the message gained through the experience. Knowledge is a fundamentally participatory level of communication and we should always make it our goal because it allows the most valuable messages to be conveyed."
 
A Unified Field Theory of Design:

"With every experience, we acquire knowledge; it is the understanding gained through experiences--good or bad. Knowledge is communicated by building compelling interactions with others or with tools so that the patterns and meanings in their information can be learned by others."
 
A Unified Field Theory of Design:

"Information makes data meaningful for audiences because it requires the creation of relationships and patterns between data. Transforming data into information is accomplished by organizing it into a meaningful form, presenting it in meaningful and appropriate ways, and communicating the context around it. "
 
A Unified Field Theory of Design:

"Information is also not the end of the continuum of understanding. Just as data can be transformed into meaningful information, so can information be transformed into knowledge and, further, into wisdom. Knowledge is a phenomenon that we can build for others just as we can build information for others from data. This is done through Interaction Design and the creation of experiences. "
 
A Unified Field Theory of Design:

"Information Interaction Design is the intersection of the disciplines of Information Design, Interaction Design, and Sensorial Design. Information Design's roots are in publishing and graphic design, although few people in these industries intentionally practice them. Information Design addresses the organization and presentation of data: its transformation into valuable, meaningful information."
 
Nathan: Experience Design:

"Experience Design as a discipline is also so new that its very definition is in flux. Many see it only as a field for digital media, while others view it in broad-brush terms that encompass traditional, established, and other such diverse disciplines as theater, graphic design, storytelling, exhibit design, theme-park design, online design, game design, interior design, architecture, and so forth. The list is long enough that the space it describes has not been formally defined."
 
AIGA > What is experience design?: "

Experience design is:

A different approach to design that has wider boundaries than traditional design and that strives for creating experiences beyond just products or services
The view of a product or service from the entire lifecycle with a customer, from before they perceive the need to when they discard it
Creating a relationship with individuals, not targeting a mass market
Concerned with invoking and creating an environment that connects on an emotional or value level to the customer
Built upon both traditional design disciplines in the creation of products, services, as well as environments in a variety of disciplines.
"
 
Article: A Three-Part Framework for Information Design:

"Information design is concerned with making information accessible and usable to people. (David Sless, 1990)

Information design is the intentional process in which information related to a domain is transformed in order to obtain an understandable representation of that domain. (Peter J. Bogaards, 1994 .)

Information design is the defining, planning, and shaping of the contents of a message and the environments it is presented in with the intention of achieving particular objectives in relation to the needs of users. (ID News, 1999.)

Information design helps explain things and uses language, typography, graphic design, systems and business process improvement as its key tools.

Information design is focused on users and is committed to using usability and other research and testing to find out whether its products actually achieve their objectives.(Text Matters, 1996)

Information design is the art and science of preparing information so that it can be used by human beings with efficiency and effectiveness.

Information design is the defining, planning, and shaping of the contents of a message and the environments it is presented in with the intention of achieving particular objectives in relation to the needs of users. "
 
Improving outcomes (Online Learning & Teaching):

"Make sure students have time and support to gain confidence with the information literacy demands of the online environment:

Not only are these delivery systems more dependent on written text; they also involve new relationships of visual information to text, such as diagrams, icons and charts. Not only have new communication technologies increased the language, literacy and numeracy demands of work and vocational education and training, literacy is now a critical aspect of the human-technology interface. (Cope and Kalantzis 1998, p. 29, in Brennan et al 2001, p. 42) "
 
UOW - Learning & Teaching Strategic Plan

A systematic plan from Wollongong.
 
Assessment online (Online Learning & Teaching):

"The University of Adelaide Learning and Teaching Plan 2000/2002 states that student-centred learning will be encouraged by, among other things:

..... ensuring that assessment tasks are relevant both to learning goals and to ways of learning that encourage and reward student-centred, lifelong learning ...."
 
destinationKM.com: The ''Other'' Knowledge

An interesting read on so-called 'subconscious' intelligence.
Monday, August 18, 2003
 
Google

My favourite search engine now has a new toolbar! Wunderbar (wonderful!)!

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